The Shape
of a Skill

Anthropic shipped a skills library for lawyers.
Read it slowly.

The frame

Most published work on AI agent skills is by builders, for builders. Heavy on syntax. Light on visual mental models.

The Shape of a Skill is an attempt to lower the barrier. The reader knows the shape of the territory before any single skill enters the picture.

This is a translation experiment. Use it as a map. Cartu is the method behind it.

Because trust and control sit downstream of comprehension.

The "I don't know" reaction to a new AI artifact is the barrier underneath every other adoption barrier. Naming the shape of the skill lowers the barrier to adoption and increases comprehension.

Layer 0 — system view

The Shape of Claude Legal

A map of the system, before any single skill enters the picture.

The Foundation
every practice domain carries these three
cold-start-interview
× 13
one per practice domain
first-time profile setup
customize
× 13
one per practice domain
guarded edits to the playbook
matter-workspace
× 12
where multi-client
client / case folders

38 of the 151 skills follow this foundation — three skills per practice domain, each tailored to its area but architecturally identical. Learn the foundation once and you can navigate any practice domain.

The Practice Domains
13 practice domains · the shapes each one carries
commercial
12 skills
sorterdiligencedrafterorchestrator
corporate
14 skills
trackerdiligencedraftercatalog
employment
19 skills
diligencepre-intake refusalsub-skill
litigation
19 skills
trackerdrafterdiligencesorter
ip
12 skills
sorterdraftertracker
clinic
16 skills
scaffolddraftertrackerorchestrator
law-student
13 skills
scaffold
privacy
9 skills
sorterdiligencedrafterwatcher
ai-gov
10 skills
sorterdiligencewatchercatalog
regulatory
9 skills
watchersub-skilldrafter
builder-hub
10 skills
diligencesub-skillwatcher
product
7 skills
sorterdiligence
cocounsel
1 skill
sub-skill
The 12 Archetypes
the family vocabulary — every name above is one of these twelve
01onboarder
02mutator
03sorter
04drafter
05diligence
06pre-intake refusal
07watcher
08tracker
09sub-skill
10orchestrator
11scaffold
12catalog

Two more layers follow. Each one narrows the focus: from what's inside a single file, to the twelve archetypes those files come in.

Layer 1 · the skeleton Layer 2 · the twelve archetypes
Layer 1 — the skeleton

What's inside a single skill

Every skill.md in claude-for-legal carries the same skeleton — ten parts, in this order, read top to bottom. Different skills emphasize different parts; the order and the parts stay consistent. Read this once and you can navigate any skill file.

Header
name · description · argument-hint · user-invocable — how the skill is identified and invoked
Purpose
What the skill does, and why, in one paragraph.
Matter context
Privilege circle check · client/case workspace check.
Hard gates
Conditions the skill checks before doing anything. If a precondition isn't met — wrong context, missing config, or the work already started — the skill stops before any further work.
Load playbook
Read the practice CLAUDE.md for team-specific positions. The skill compares; the team's playbook decides.
Workflow
Numbered steps. The body. Four to six typical; each with branching or output rules.
Output formats
Memo · slack · tracked-change docx — varies by role and by destination.
Consequential-action gate
Non-lawyer pause before high-stakes recommendations. Requires explicit yes to proceed.
What it does NOT do
The refusals. The skill names what it won't try — approve, draft, transmit, state the law. What's refused is part of the architecture.
Closing action
Next-steps decision tree. The skill ends by handing the lawyer choices.
Layer 2 — the twelve archetypes

The archetypes a skill can belong to

Twelve recurring shapes account for nearly all 151 skills. Each shape lights up a different combination of skeleton rows. The skeleton view shows which rows carry the weight; the drawn view shows the architectural move that gives the shape its name.

+ Click on an archetype to see the shape of the skill.
Take this with you

Reading and writing the next skill.md

Three questions, drawn from what the catalog shows. Useful when you read a skill, useful when you write one.

  1. What does the skill refuse to do?

    Look for the What this skill does NOT do section. It sits near the end of every skill.md, and tends to run as long as the workflow body. The refusals name where the workflow's authority ends. Reading them first orients you to the skill's scope before the procedural details enter.

  2. What gates run before the workflow?

    Look for conditions checked before any work starts, and where the skill halts. About five skills in claude-for-legal run a hard gate before intake — worker-classification is the cleanest example. That kind of gate names the condition that would make this skill the wrong tool entirely.

  3. Where does the skill route the call back to a human?

    Every reliable skill in claude-for-legal includes a deference move — somewhere the skill stops and hands the call back. The non-lawyer consequential-action gate is one common pattern; "drafts but does not transmit" (escalation-flagger) is another. Spotting the deference move tells you where the skill's authority ends.